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WORKSHOPS THAT HELP GIRLS TURN IDEA INTO IMPACT.
60-90 minute hands-on experiences that blend invention, creativity, intellectual property, and innovation through engaging, age-appropriate activities.
PERFECT FOR:
Schools
Libraries

Homeschools & Microschools
Girl Scout Troops
More than STEM.
inventHERS helps girls 7-13 discover that ideas have value and they already have what it takes to be inventors, creators, and innovators.
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